
Central to R&C's platforming premise is the array of novel and quirky firepower that you can wield and upgrade. Previous incarnations have always boasted a plethora of hefty weapons you can progressively upgrade and beef up as you use them during the course of the game. Later iterations introduced buying upgrades for bolts that still come spilling out of vanquished enemies and broken crates for you to hoover up. Tools Of Destruction offers the most complete and in-depth mechanic for uprading weapons yet. This introduces a degree of strategy as you are made to decide which weapons to lavish bolts and raritanium on upgrading with a view to what obstacles may await you further down the line. More than ever, this puts R&C's arsenal centre stage as you must carefully pick and choose your favourites or risk running around with an inventory of underdeveloped hardware leaving yourself potentially vulnerable when facing one of the many huge boss characters should you upgrade the wrong weapon for the job. Our firm favourites became indispensable in a clinch, consisting of the formidable Negotiator rocket launcher, Plasma stalkers, Mr. Zurkon and of course the Groovitron, which makes all on-screen enemies boogie uncontrollably. Thankfully, choosing to upgrade a useless weapon isn't completely detrimental to your progress. You can always die and continue to amass bolts and raritanium for upgrades. It's a system that allows you to be improving your weapons constantly so that the rewards and sense of progress is reinforced throughout the game's generous running time.

Ratchet and Clank: TOD is an absolute joy to play as ever, but will be instantly familiar to veterans of the previous titles on PS2. So, business as usual then for our Lombax hero and his robotic sidekick? Well, yes, but there's so much more to see and do in R&C's next-gen debut. On-rails outer space dogfighting makes a welcome comeback as do the intense arena battles, but familiarity here, rather tha breeding contempt, actually forms a part of R&C's lasting appeal. These are characters you'll want to spend time with even if you've never played any of the previous titles. The action and narrative is so well scripted and actually, genuinely funny that every moment is a pleasure.
In terms of longevity, Tools Of Destruction is a bit of a step back, shorn of the multiplayer modes that made Ratchet and Clank 3 such a comprehensive package on PS2. There's still a lot of single player action to work through bolstered by replay value in the form of a challenge mode that lets you replay the game with your array of deadly weaponry, stacking the odds firmly in your favour.
Tools Of Destruction is as good as it gets on PS3 at the moment. Visually stunning, effortlessly playable, R&C's latest adventure stands out as one of the most essential titles currently available for Sony's under-represented platform. When games for the PS3 are so scarce, it's important to celebrate the really good ones. This is one right here and therefore deserves your time. Simple.
A raritanium treat: 9/10