Tuesday, December 25, 2007

Movie Review: The Golden Compass (December, 2007)

When it was announced that a movie adaptation of Philip Pullman's first book in the His Dark Materials trilogy, Northern Lights had been greenlit the collective sphincters of millions of fans clenched in tentative anticipation of the result. With the director of American Pie and About A Boy, Chris Weitz drafted in to replace Shopgirl director Anand Tucker, fears for how the source material would be treated were amplified. Why on earth is the director of a puerile, gross out comedy being entrusted with such a high profile project? We as fans shared the fear that the worst would inevitably happen. That these fantastic books would suffer the same fate as Narnia and be reduced to kiddie-friendly popcorn fare with none of the drama and gravitas of the Lord Of The Rings movies.

And guess what? It's not nearly as bad as we'd anticipated, but still plays out like a tick-box list of events from the book reeled off in a fashion that is completely devoid of any kind of drama, threat or suspense. When Lyra is gifted with the eponymous compass there's no feeling that the device is of any significant importance, possessing none of the fanfare that came with the one ring. Galling too is the relationship between the characters and their daemons and despite the obligatory exposition-spouting opening voiceover explaining how a daemon is a person's very soul, there's very little indication of how deep this relationship runs. When Lyra is undergoing the intercision process at the Bolvangar facility the tension in the books is so palpable that you're grinding your teeth and digging your nails into your own leg. In the movie the same scene is stripped of all suspense and is in keeping with the rest of the film in that it's over in a matter of seconds. Weitz is in such a rush to race through the book's key moments that there's no time to really get to know the characters, no time to savour the breathtaking scenery and accomplished performances from a strong ensemble cast. The Golden Compass marches on, determined to get you from A to B and out the door as quickly as possible. It's truly a crying shame. Were Golden Compass given an extra hour of running time to flesh out the book's major central narrative components - of which there are many, all intricate, all compelling - the result would have been a far superior movie to the one that ended up making it into local multiplexes. There are some fantastic moments, but they're just too few and far between, bogged down in a mire of clunky exposition spoon fed in such an unenthusiastic way that it's hard to care.

The Golden Compass is a huge disappoinment, not least due to the enormous potential this had to be a worthy successor to Peter Jackson's hallowed trilogy. Pullman's original concepts and ideas are so well-developed in the books that translating them to the screen with the original sense of wonder intact should have been an easy job. That the execution is so ham-fisted is beyond belief. There are high points. The witches and ice bears, - particularly Iorek Byrnison voiced grumpily by a gruff Ian McKellen - are beautifully realised as are the daemons. Even the alternate universe where Lyra's story unfolds is brought to life brilliantly. Golden Compass just isn't the sum of its parts. On paper it should be an unbridled success. In practice it only succeeds in being a perfectly serviceable and mildly entertaining diversion for its two hour running time. It won't stay by your side like a faithful daemon, it'll simply float out of your conciousness like dust. Ironic for a movie where a person's soul is represented in the form of an animal that it has no soul of its own.
***

Sunday, December 02, 2007

Review: Guitar Hero III Legends Of Rock (Xbox 360 (version played), PlayStation 3, PC. Neversoft, Activision)

Let's clear something up before we get into this review. Standing in front of your TV gurning at the screen whilst concentrating on coloured dots ascending into view, clawing at a plastic guitar shouldn't be this good. And it almost certainly shouldn't be this compulsive. That it manages to be both addictive and fun is testament to the simplistic mechanic that's been at the core of Guitar Hero since its original inception. Couple this fiendishly simple device of strumming in time to coloured dots as they scroll up the screen with a setlist of seminal rock music and you've got party gaming gold. Looming on the distant horizon however is a more enticing prospect, Harmonix's new project with EA, post Guitar Hero II, the much vaunted Rock Band. Does this now mean Neversoft's efforts in developing a new Guitar Hero game are in vain, creating something that will inevitably pale into comparison when Harmonix and EA's monster eventually swaggers onto the scene? The answer is a resounding no. GH III more than stands up on it's own merits, deserving of it's own status as a rhythm-action game par excellence, though some will argue that Neversoft's game is now nothing more than a stop-gap before the main event. A supporting act if you will. This is partly true as it's difficult to ignore the huge shadow Rock Band casts over GH III. While playing GH III it's hard not to yearn for everyone in the room to get involved. With Rock Band providing vocals, drums, bass and lead guitar (at a hefty price no doubt) you can't help but feel GH III is lacking in some way.

Best thing about GH III is the track list. In our opinion it's the best line-up of Guitar Hero music yet, boasting tracks from The Who, Guns N' Roses, Queens Of The Stone Age, Black Sabbath and much more. There's something for everyone, whatever generation of rocker you happen to be, whether you're an ageing rocker or a lover of contemporary rock, you're guaranteed to find favourites you'll love and abominations you'll hate. You can take your thrashy metal bollocks for a start-we can't stand it. What are Slipknot doing in this game?! See, tracks you'll love and tracks you'll hate, just like we said. Irritatingly though some of the best tracks have been relegated to co-op mode only, which is howlingly stupid as you'll need to shell out for an additional guitar to be able to play them. So, if you want to play Beastie Boys' Sabotage or The Strokes' Reptilia and you only have one guitar, tough. You can't. It's a ridiculous oversight that robs the single player mode of several perfectly good tracks. Shame. And while we're on the subject of track choices, Metallica's One possesses none of the elan that playing Lynyrd Skynyrd's Freebird provided as a challenging final song, it's simply a trying test of patience that outstays it's welcome.

We still love Guitar Hero III though, it's ability to make you feel like a rock star and suck you into its inimitable caricatured world is still unique and although Rock Band may soon usurp it's predecessor there'll always be a place in our hearts for the original rockin' out game. And it's for this reason alone that GH III remains unbeatable amongst its (very few) rhythm action peers. Battling legends like Tom Morello and Slash provide the icing on GH III's excessive rock cake making for a satisfying meal of headbanging fun. There's nothing particularly new here that we haven't seen before in the last two games, but Legends Of Rock is still ace. Rock on.
Legendary: 8/10