Tuesday, March 03, 2009

Resi 5 demo: WTF?!

What the fuck is going on?
Is Resident Evil 5 a return to the old ways of the series - riding a good thing into the fucking ground?
I'm disappointed, even angry with the designers.
Nasty Fuckin Splitscreen


I can't believe they would do something this amateur. It looks SHIT. Makes it almost unplayable, no joke. Aiming, finding items, avoiding enemies, reading text, navigating menus - all a nightmare. Thought it might be a demo specific thing but this shot makes me think otherwise. Sigh.

The Controls
I'm a fan but this game highlights the need for some tweaks. More enemies, faster enemies, stronger enemies - bring em on, but don't make the shit UNBALANCED. Simple alterations would make a huge improvement.
Running with the analogue stick - shit is pressure sensitive, so fuckin use it. Running with a button held down feels a bit lame now - turning at speed is difficult, trapped on scenery, the usual problems. I'm not asking to be a gymnast, but come on...
Shooting and moving - damn this would improve things 50%. A slow walk wouldn't tip the scales in your favour but it would allow you to maneuver out of tight confines. Playing Dead Space I thought 'this is heavily influenced by Resi 4'. Playing Resi 5 I'm thinking 'this should have been influenced by Dead Space'. That game had the balance just right.
Personalised controller setup - should be able to assign that shit how I like it, not be given 4 different options, none of which are useful.






The Inventory
Again, I gotta look to Dead Space and tip my hat. If you're gonna do that real time menu shit, do it right. Allow me to move whilst I'm selecting items, allow me to select, use, give items quickly. Or alternatively...STICK WITH THE MOTHERFUCKIN ATTACHE CASE. I was a fan, now its gone forever. I liked having that calculated pause to sort my shit mid-battle. I liked spinning a first aid spray to stuff it in there. Granted it wouldn't work very well in co-op, one guy spinning herbs whilst the other guy combines ammo. Wait...maybe that would make a good little minigame. Fuck you Capcom.

About the ONLY thing I can say that's a definite improvement is using the D-pad to quick switch between guns. Nice.
What the fuck, my enthusiasm has dried the fuck up.
Maybe I won't be riding into town to buy this on release day anymore.
Fuck.

Landon Garrett for The Shed.

This week in my world


This week we have a slightly late Street Fighter IV review on play.tm that can now also be seen at http://www.playboy.co.uk/ Nice, no?


On Strategy Informer we have a chat with Maxim Bodrikov, lead designer behind Elven Legacy and we preview the game too.


There's also an interview with Hearts of Iron III's Lead Programmer, Johann Andersson for your delectation.
Next up, a review of 50 Cent: Blood on the Sand and some exciting news about DLC for Midnight Club LA.
Until next week, friends...