Sunday, February 24, 2008

Review: Condemned: Criminal Origins (Xbox 360. Monolith, Sega)

Those of a sensitive nature should look away now. Condemned is not for the faint-hearted. Assuming the role of Ethan Thomas, a fugitive fed who’s been framed for murder, your mission is to track the real killer and clear your name. Your pursuit will take you through some truly dilapidated areas, inhabited by violent crack heads and depraved, crowbar wielding sociopath types. During your hunt for the sadistic murderer known only as Serial Killer X (or SKX for short), you’ll take in a variety of relentlessly dark and uninviting environments. Taking their visual cue from the serial killer movie Se7en, most of the levels are rendered in different shades of brown and grey - sometimes greeny-brown but always pitch black and always pant-wettingly scary. Thank god then that you have a flashlight with infinite battery power to rely upon, because without it, you’re utterly screwed. Mercifully, you can also pick up any blunt instrument you may happen upon, be it a pipe, plank, crowbar, shovel, sledge hammer, fire axe or paper cutter (ouch!) they’re all available for you to visit your own brand of horrific mutilation upon the slew of manic, flailing pariahs that stalk you throughout the game’s ten chapters. There are also a paltry number of firearms for your delectation, although none of them are much cop with their limited ammo. The game’s melee weapons are more than adequate however and will easily see you through the compelling, twisty, twisted narrative. As a 360 launch title, Condemned is now showing its age graphically but it still stands up as a fantastic game, which bodes well for the forthcoming sequel, out 14th March. Condemned constantly shocks and surprises with grisly moments, surreal monochrome scenes fighting demons inside Ethan's fractured psyche and an accomplished script that successfully keeps you hooked until the very end. Factor in the light CSI style investigative elements where Ethan can collect evidence and you have a unique FPS. We just hope that these crime scene bits are expanded upon for the sequel because they do tend to be a little on the simplistic side.

Still, Condemned is a brutal, terrifying experience that will give you nightmares for weeks on end. Heartily recommended then.
Well worth suffering the cold sweats: 8/10

Friday, February 22, 2008

Xbox 360 exclusive Gears Of War 2 announced at GDC 08.

Polish up your chainsaw bayonet and strap yourself into your bulky body armour because Gears Of War 2 is on its way. Epic's announcement at this years Games Developers Conference by studio president Mike Capps has got us salivating at the prospect of a sequel to 2006's best game and what many gamers consider to be the 360's finest title overall. Gears 2 will utilise Epic's Unreal Engine 3, the very same engine that brought Rapture to horrifying life in Bioshock and has since given us hulking great space marines blasting one another into chunky offal in Unreal Tournament III (out today). Specific details on the game are scant, but we can expect gameplay mechanics and screenshots to be slowly drip-fed in the run up to GOW 2's slated November release date. Until then we can look forward to spending our holiday season with Mr. Fenix and associates. Yeah!

Sunday, February 10, 2008

Movie Review: Cloverfield (February, 2008)

What do we know about Cloverfield? We know that it's a monster movie from JJ Abrams, the man who brought us Alias and is still melting our brains with Lost. He's hot property in Hollywood right now, which is why he's been entrusted with bringing the highly anticipated Star Trek prequel to the big screen. But first, he's brought us this curio. A movie that for all intents and purposes is Blair Witch via Godzilla. It's what would happen if in real life, if a giant monster went on a rampage through New York and it had been filmed by an amateur cameraman. Well, that's the idea anyway. The big question is – does it work? The answer? A big yes.
Opening with a strangely voyeuristic sequence between main character Rob and girlfriend Beth, we’re immediately drawn into these people’s lives. This is further developed in the subsequent party where Rob and his too-beautiful friends are gathered to wish him a fond farewell as he leaves for Japan. It’s during this opening that you’ll probably make your mind up about Cloverfield’s approach. Reports have been circulating that punters have been walking out feeling sick because they couldn’t handle the motion of the camera as it whirls around the party from person to person as Hud (a name that is maybe a reference to the abbreviation for Heads Up Display, the on-screen furniture you use in First Person Shooters. Or maybe not) records the goodbye messages of Rob’s friends. Get through the movie's opening however and you’re on-track for a real treat. You inexplicably find yourself lulled into participating in the party; even if you’re not entirely convinced by the actor’s performances it’s unavoidable. You forget that disaster will inevitably strike and it’s at this point that it arrives with a bang. When Cloverfield gets started, it doesn’t let up. For the entire duration of the movie you’re placed into Hud’s shoes, wherever he goes, we go too, whether we like it or not.
Pedants will hate Cloverfield. They’ll ask how the sound can be so good on a handheld camera? Why does Hud suddenly become able to hold the camera nice and steady in the heat of an attack when he was struggling to hold the camera straight at the party minutes earlier? How come the group are the only ones in the whole of New York City to think the subway would be a good place to hide? You could go on and end up ultimately missing the point entirely. Cloverfield is essentially a Hollywood action movie and none of these pedantic questions matter when it manages to be such an entertaining one. What makes Cloverfield special is the same thing that made The Blair Witch Project unique almost ten years earlier: the visceral experience of being centre stage of incredibly frightening and ostensibly real events. The documentary style works well here, even if the fictional document involves a bizarre creature tearing a city apart, decapitating treasured national monuments and being an all-round nasty blighter. What’s important is that it feels real and never staged, you believe in the characters; believe that they were subjected to these terrifying proceedings and the images of NYC being destroyed, covering the population in dust and debris are still incredibly powerful even six years on from September 11th. The shock and awe of rumbling explosions erupting in enormous plumes of orange flame also recall the harrowing footage of the attacks on Iraq. But then perhaps we’re reading too much into Cloverfield, which at its core is a good action movie that has some truly great moments and few bad ones. There are flaws that may irritate some, but they’re easily ignored. Cloverfield is best enjoyed at the biggest cinema you can find: it looks stunning and sounds exceptional. Well worth watching.
****

Slimline PS3 revealed.

As is always de rigeur with Sony's games consoles, the PlayStation 3 is next in line to lose some extra pounds with a new slim and lite model. Following on from the slim and lite PSP launched last year, the new slimline PS3 looks kind of like a Wii with an extra bit stuck onto the side. As these new shots (shamelessly stolen from T3.com) show, the new PS3 favours a very minimalistic approach, shedding all USB ports and memory card slots for a cleaner, crisper finish.
Available this autumn in sexy satin silver, the new PS3 looks lovely but doesn't quite have the bulky "look-at-how-powerful-I-am" shiny black presence of the original PS3. However, speculative rumblings suggesting this could be the much-touted 160GB model lend this redesign some extra credibility, making it a more desirable console rather than a mere gimmicky overhaul. One could argue that this was the case with the psone, pstwo and PSP slim & lite, which were simply pared-down versions of their forebears with no major extra features to speak of.
Here's hoping that Sony manage to squeeze in the rumoured 160GB into the new PS3's slender shell and give consumers a genuine reason to splash their cash towards the end of this year.
For more on the PS3 slim and lite, visit www.t3.com