Tuesday, September 19, 2006

Review: Daxter (Sony, PSP, 2006)

Taking place during the events between Jak and Daxter and Jak II: Renegade, Daxter aims to fill in the blanks of what happened while Jak was left languishing in prison. Anyone who's played any of the three Jak games will feel instantly at home double-jumping around lavish and colourful locations, only this time you take control of the titular ottsel. Daxter finds himself working for a bug zapping business in a Haven City overrun with the vicious sods. With only an electro-swatting thingy your task is to rid Haven of a bug epidemic threatening to take over.
Although this is pretty familiar platforming fare it's executed with such charm and aplomb that you can't help being sucked into Daxter's world. Collecting precursor orbs, gems and upgrades is the order of the day as with previous Jak installments and while this sounds like a tiresome, lazy retread, it's anything but. Playing as Daxter somehow manages to make you feel like you're playing a completely new game, the furry little bugger remains a likeable, genuinely funny character who we felt always deserved his own title.
Along with the usual vehicular tasks thrown into the mix you can now unlock brilliant tongue-in-cheek dream sequence mini-games that reward you with new abilities. Homages to certain fantasy and sci-fi movies is a stroke of genius, riffing on movies like The Matrix and Lord of the Rings is a welcome diversion from dispatching insects.
Daxter has a whole raft of cheats and extras to unlock by collecting precursor orbs, you'll be playing for ages before you complete the game 100%. Visually accomplished, Daxter is up there with the best on the PSP and ranks among the most essential titles currently available for Sony's handheld. A treat from start to finish, you really ought to buy this now.
Verdict: 9/10

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