Thursday, November 15, 2007

Call Of Duty 4: Modern Warfare (PS3 (version played), Xbox 360, PC. Infinity Ward, Ubisoft)

Ever since Medal Of Honor exploded on to the gaming scene with its Saving Private Ryan (1998) style D-Day landing beach assault, World War II as subject matter has been exploited in countless shooters, Real Time Strategy games and more. Hell, even the grandaddy of the first person shooter Wolfenstein 3D was set during WWII, although we don't think Hitler in a mech-suit was entirely accurate from a historical standpoint. To say the subject is getting a bit stale as source material for a game is like saying Hitler was a bit of a mad git.
Thank God then for Call Of Duty 4, the first title in the series to ditch Nazi bashing in favour of something fresh and relevant, bringing the conflict into the modern day. The clue's in the title's suffix, it's all about Modern Warfare meaning a wealth of cutting edge contemporary weaponry at your fingertips.

You begin the game in the shiny boots of new SAS recruit Private 'Soap' Mc.Tavish under the tutelage of the outrageously moustachioed, gruff and instantly likeable Captain Price. The first task you undertake is dispatching wooden targets in a sparse training hangar. How fast you complete the tutorial determines your recommended skill level for the rest of the game and helps inform your decision when selecting your preffered difficulty level. Clever. After this brief training session you're plunged balls-deep into the action in the prologue level set aboard an enormous cargo ship in raging high seas. Your first mission? Find and secure a nuclear weapon hidden somewhere below deck. Easy. COD's opening stage is the perfect introduction to what the rest of the game has to offer. That is heavy, realistic gunplay supported by a squad with sharp AI who actually help rather than hinder your progress. Your team are so smart that you'll develop an affinity with them and you may even grow to care about them like we did. In having well-drawn and believable characters on your side, the moments where they're under threat are made even more poignant and tense. In fact there's high drama and awe-inspiring set-pieces throughout, which we won't spoil for you here, just know that each one is nerve-shredding and arse-puckeringly taut. Having to escape from a cargo ship that's being torn asunder and quickly filling with water is the first set-piece that has you on the edge of your seat. And that's in the first ten minutes. The action in COD 4 comes thick and fast, tightly scripted like the best Hollywood action movie imaginable, except you're the one in control, you're the star.
Call Of Duty 4 is probably the best shooter we've played this year and it succeeds in being such for a number of reasons. Key to the game's strength is it's guns that even without the rumble from the PS3's sixaxis still manage to somehow feel right. Shooting enemies is so incredibly authentic as they react to your bullets exactly as you'd expect them to, carking it in a well animated and completely believable fashion. Not since Black on PS2 have guns felt so meaty and lethal. When you pull the trigger things break. Masonry, bricks, walls-it's pretty much all destructible in some way and as such cover is no guarantee of safety, for you or your enemies. One such mission set in a TV studio is a perfect example of the kind of havoc you can wreak and the mess you can leave behind. In short it's just as you'd imagine war might be in real life, nowhere on the battlefield is safe and death will visit you quickly if you're not careful. Despite being brutally realistic, Call Of Duty 4 is real in the best possible way, enhancing the experience to levels of total delirious brilliance. You'll be punching the air and whooping 'boo-yah' like a jingoistic nutter (just make sure no-one's around when you are). You simply won't want the game to end which sadly it does after around 6-8 hours of wall-to-wall action and a dramatic pay-off that is quite possibly one of the best endings to a ever grace a videogame. All this and you get to play as good old British SAS soldiers for the majority of the game: a welcome departure from playing as America's Marine Corps or whatever. And the British accents actually sound pretty good for a change meaning you'll more than likely identify with the SAS team rather than the US Forces who consist of the predictable stereotypes we've come to know and love.
Call Of Duty 4 is unreservedly brilliant, boasting a storyline with characters you'll grow to love and weapons you'll love even more. Unfortunately, the experience suffers somewhat online as the game mostly involves killing and dying in quick succession without much scope to build any kind of momentum or longevity, but this is a minor gripe, which has probably more to do with our lack of online prowess rather than any inherent flaw. Also, it's a crying shame that the single-player campaign tops out at around eight hours if you're slow and methodical, less than this if you're a gung-ho Speedy Gonzalez. Thankfully, the on and offline multiplayer injects some longevity into the game and to be honest, COD 4's campaign is more than worthy of a second play-through.
So, the best Call Of Duty yet? That's affirmative soldier. Buy it now. That's an order.
Mission accomplished: 9/10

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