Thursday, January 17, 2008

Review: The Orange Box (PS3, Xbox 360 (version played), PC. Valve, EA)

Value for money is a rare thing to discover when buying games. Sure you can pick up a two-year-old game pre-owned for a tenner if you shop around or you could get The Orange Box - the biggest bargain ever to hit the shelves of your local games emporium. What Valve have packed onto one tiny disc is nothing short of miraculous. One of the most compelling sci-fi sagas ever to grace the PC comes to consoles packed to the gills with brand new extra content, to make up a simply mind-blowing proposition. So, in order to accommodate the sheer candy store of delectable gaming goodness on offer here, this review will be split into three sections - one for each game. Simple really.

Half Life 2, Episode 1 and Episode 2
Half Life 2 is the Godfather Part II of videogame sequels. Epic in scope and narrative heft, the game follows on from the original incident at the Black Mesa facility. Silent hero Gordon Freeman returns, ready to beat zombies and marauding head crabs into pate with his trusty crowbar. The first thing you need to know about HL 2 is that it is an unparalleled masterpiece - the perfect marriage of relentless action and story that is perfectly paced and balanced. Visually, HL 2 may showing its age a tad - the game is over 3 years old now, but still looks sprightly thanks to the superlative Source game engine. Gaming pedants may baulk at the relatively low-res textures in the first two games, but there's no faulting the quality of Episode 2's graphical finesse - it looks stunningly silky smooth, especially compared to its predecessors.
Set in the shadow of City 17 where the omnipresent Dr. Breen spouts looped propaganda on gigantic screens from on high, there’s an unshakable feeling of genuine oppression pervading every inch of Half Life 2. Soldiers line the streets keeping the population in order, their crackling radio speech an ever-present noise whilst rebels hide out in deserted, burnt out buildings. It’s such a fantastically well-realised environment that fully succeeds in embroiling the player within its universe. Whether you’re fighting the Combine in a derelict building or squashing Antlions on a beach, the world is consistently solid and believable, so accomplished is the fine attention to detail.
There are some well-drawn characters in HL 2 too; strongest of these is love interest Alyx who is thankfully quite handy with a gun. You’ll need her in Episode 1 if you want to attain the One Free Bullet achievement on the 360 version of the game (we did – it’s not that difficult) and her AI is advanced enough to be helpful in a tough situation. She’s not much good when you’re trying to squeeze through a doorway though, but then she does apologise for getting in your way – bless. Barney and Dr. Kleiner return from the previous game to lend a helping hand and are welcome familiar faces. Most surprising of all though is the connection you feel to Freeman himself as he interacts with NPCs, you’re given a real sense of importance and purpose. By keeping Freeman mute, you’re able to soak up the words of those around you, listening and simultaneously gaining a real sense that your role is of major significance. Everywhere you go the city’s survivors will recognise you reinforcing Freeman's status as an almost mythical saviour of mankind. It’s incredible how Valve have achieved this – think of another FPS where you can remember experiencing an actual connection to the protagonist. Exactly.

Let’s get physic-al
Interaction is the watchword for Half Life 2. Boasting some stimulating physics-based puzzles aided by the indispensable Gravity Gun, the game really comes into its own. Every object can be manipulated in some way and each item reacts in exactly the way you'd expect them to in the real world. Break a wooden strut supporting a platform of oil drums for instance and the barrels will come crashing to the ground and roll all over the shop - exactly like they're supposed to - demostrating the exceptional Havok physics engine at work. It sounds like a minor feature but it isn't, it elevates the game to levels lesser shooters can only dream of. Lifting objects with the Grav Gun means everything can be treated as a potential weapon as you can hurl lifted objects with a stab of the right trigger. A well-aimed paint-can will blind a zombie or a high velocity breezeblock ricocheted off an enemy's bonce will kill it instantly. Brilliantly, there are some levels that give you circular-saw blades to play with. You don't have to be a genius to know that sending jagged frisbees of death towards enemies and cleaving them in two bloody lumps of offal is massive fun. Half Life 2 also rewards players for lateral thinking and there are plenty of opportunities to flex your grey matter as there are some fairly involving conundrums peppered throughout the game. We won't go into any of these as it'll ruin the fun, suffice to say, there are some satisfying head scratchers to overcome along the way.
These tasks are counter-balanced by a glut of incredible action-packed set pieces where you'll get to give the games weapons a good workout. Freeman's armoury consists of the usual pistols, machine guns, rocket launchers and so on, but each feels spot-on. The sub-machine gun sprays hot lead and kicks like a mule and toppling (frightening) Striders with the rocket launcher is every bit as thrilling as you'd expect. Every set piece also outlasts the game's end living on in the memory. You'll never forget the first time you bring down a Combine ship, your first encounter with a Strider or thrashing around in your buggy sending soldiers flying over your front bumper. It's all gaming gold.


Variety is the spice of Half Life - there’s always something fresh to challenge and engage so you’re never left wanting. If Half Life 2 were a meal (lazy analogy alert), it would be a big Sunday lunch. A substantially meaty storyline, a hearty weapons stuffing and a hefty steaming ladle-full of action gravy.
In conclusion, HL 2 and the accompanying Episode 1 and 2 are peerless chunks of cerebral first-person action gaming and despite HL 2’s age, that it still puts the majority of its genre stablemates to shame is testament to the inherent depth and longevity you'll find. Everything about Half Life 2 is fully realised, wholly imagined, flawlessly executed – there isn’t a single bum note in the game. In a word: pure genius.

Portal
As an expansion of the Narbacular Drop concept dreamt up by the DigiPen Institute of Technology, Portal is the simplest of concepts, but makes for the most intriguing puzzle game you’ll ever play. The idea is so straightforward that you’ll be amazed no one ever thought to make a game out of it until now. An explanation then for the uninitiated – Portal casts you in the role of a test subject put through a series of situations that make use of the Aperture Science portal gun. The function of the gun is to create two portals one entrance, one an exit. Launching a pair of portals, one orange, one blue, to avoid confusion, allows you to enter one and exit the other. From this central premise there’s a range of possibilities and ways to solve Portal’s brainteasers. Further possibilities are unlocked when you learn that falling through a portal builds up velocity meaning that you can shoot out the other side at speed to clear gaps and make high jumps. Add to the mix, energy balls that you can manipulate to open doors, gun turrets that will hamper your progress and the sure to become iconic companion cubes that prove crucial at certain junctures and you’ve a recipe for a varied first-person puzzler.
Between them, the brains at DigiPen- employed to build on their original idea - and Valve have crafted a refreshingly unique and novel game with a dark, deadpan humour all of its own (what’s all this stuff about cake?) It may be short, but it’s incredibly sweet and the most rewarding game you’ll have played in a long time. In fact it's better than the majority of shooters masquerading as full games at full price.

Team Fortress 2
The Orange Box’s online component arrives in the form of long, long, long awaited shoot-em’-up sequel Team Fortress 2. Boasting a quirky cartoon style, Team Fortress 2 looks stunning and thankfully plays as good as it looks. Choosing from nine different classes the aim is to blast the crap out of your opposition. No surprises there then. Each class is what gives TF 2 its edge. You’ll quickly develop a favourite, as each possesses a unique set of abilities.
Sadly, at time of writing we’ve yet to play TF 2 extensively so expect a thorough play-test when we’ve bought ourselves a wireless adapter bridge for our 360. (How much?!)

Overall, The Orange Box represents fantastic value for money. It also happens to be one of the finest FPS experiences you’re ever likely to come across. To ignore it is to do Valve and yourself a massive disservice. Buy. It. Now.
Verdict: 10/10

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