Tuesday, July 21, 2009

Far Cry 2 Retrospective (Ubisoft, Xbox 360, PS3, PC)

Join The Shed, as we take a fond look back at one of the most divisive games in recent memory. Some love it for the challenge and the majesty of its African setting, while others hate it for being hard as nails and relentlessly unforgiving. Whatever your take on Far Cry 2 might be, you've got to admit, it's a hell of a feat and one hell of a game. Read on...

Anyone with even a casual interest in news and world events will know that Africa is a troubled nation, rife with disease and famine. What you may not know is that absolutely everyone carries a gun, drive jeeps with rear-mounted machine gun turrets and follow you relentlessly in a bid to kill you dead for no apparent reason.


OK, so that might not be true – in fact we’re certain that it’s not – but it is the Africa portrayed in Far Cry 2, where there are virtually no innocent civilians and the world is the most hostile and unforgiving you’re ever likely to encounter. Even the wildlife is far friendlier then the people. You could say Far Cry 2 is the all-time worst advertisement for Africa. Play the game for an hour and it’ll put you off ever wanting to go there for a lifetime.


You play as a shady mercenary who finds himself infected with malaria and working for various factions for your own personal ends. Amidst the deception and playing factions off one another, your goal is to kill The Jackal, a despotic weapons dealer who’s responsible for most of the conflict erupting in the surrounding areas. As such it’s up to you to locate The Jackal and take him down by whatever means necessary. Your first port of call is with The Underground, where you’ll be given invaluable malaria tablets that stave off your horrible mind-altering malarial pangs. You’re later introduced to weapons depots where you can spend any of the 200-odd diamonds found scattered all over the gameworld on new and more reliable guns. You’ll also meet a couple of helpful buddies that will help you out of tough situations later on in the game or alternatively, get themselves kidnapped prompting either a rescue mission or a brief sigh of indifference as you abandon them in captivity while you continue on your journey.


First, more on Far Cry 2’s weapons, of which there are many. You have two primary options when acquiring weaponry. You can either scavenge rusty old guns from enemies and end up carrying an arsenal prone to jamming during heated battles, or you can buy your weapons brand new from the weapon merchant, which means hijacking weapon convoys to unlock more guns for sale. It’s the latter option that proves the most sensible as salvaged weapons can suffer from severe unreliability issues and there’s nothing more annoying than having your AK-47 jam while surrounded by a rag tag band of mercs all intent on turning you into Swiss cheese. Incidentally, it’s at this precise moment that you’ll usually be assaulted by hallucinogenic malarial spasms, obscuring your view and sending you into panic mode. A stab of the left bumper is all that’s required to administer a malaria pill, but during a heated firefight, this can be a royal pain in the arse.


And there’s certainly no shortage of fraught gunplay throughout the course of Far Cry 2’s campaign to take down the morally dubious antagonist of the game, The Jackal. Apparently, The Jackal has issued the entire population of Africa with your picture and orders to kill on site, as almost every NPC you encounter in the wilderness will open fire in your direction. Even the most innocuous looking situation can be read wrongly, like one instance where we found ourselves out on a deserted dirt track when a small car approached in the opposite direction. Just one man driving said car looked innocent enough, when all of a sudden he jumped out brandishing a machine gun. Still one well-aimed bullet to the head sent him on his way to hell. This kind of thing is a common occurence in FC2, as everyone hates you.


This is but one example of the kind of blind hostility you regularly encounter in Far Cry 2’s unforgiving, brutal world. It’s accepted that you’re a hunted man, but FC2 takes it from the sublime to the ridiculous, throwing constant waves of enemies your way in a seemingly random fashion. Yet, this is really the only major negative in a game that stands as a quite astonishing achievement. FC2’s game world is not only incredibly vast, but possesses a majestic visual fidelity that makes traversing its jungles and stretches of savannah a real pleasure. There may be a great deal of repetition inherent in the game’s missions (especially the side quests), but then the landscape is so stunningly realised, so beautiful to behold that these structural shortcomings can be easily forgiven. When you’re driving along a desert road to destroy yet another enemy compound, the God rays flickering through the trees, the desert rain falling as zebras gallop alongside your vehicle make it a pleasant ride despite the fact you’re repeating a similar mission to the one you finished mere minutes earlier.


Far Cry 2’s beauty lies not only in its breathtaking vistas, but also in the explosive destruction you can wreak upon your enemies. You’ll often find yourself infiltrating enemy compounds to off a certain target as part of a contract, and in these instances your initial instinct is to favour a stealthy approach. The instances in which sneaking works in your favour are few and far between however and more often than not you’ll be found out, subsequently alerting every single person in the area. We found that it’s far more effective and fun to drive into the middle of the compound, mount a turret and blast the crap out of any explosives you lay your eyes upon. Doing this normally starts a few fires, which will flush out any enemies who you can then pick off one by one. Chuck in a Molotov for good measure and you can watch the flames propagate across the grass, up trees and through buildings. In minutes you’ll have reduced the zone to a smouldering heap of debris that you can now explore at your leisure. Works every time.


Ubisoft Montreal has crafted a game that they hoped would deal with adult problems, topical, important issues about poverty in Africa and so on. On this front Far Cry 2 is only a partial success. The Africa depicted therein is nothing like the Africa you see on the news and we refuse to believe that it is anything like what we’ve seen in Far Cry 2. Nevertheless, as a game Far Cry 2 is more successful although it is unbelievably frustrating and seemingly insurmountable at times. Enemy AI is often pretty dubious, with some blowing themselves up or running around like headless chickens. The sheer scale of the environment can seem very intimidating too and the moment you unlock the second half of the map, your jaw will hit the floor.


Forget about Far Cry 2’s veneer of unflinching realism and political commentary to just focus on the outrageous game beneath that allows you to set fire to anything that burns and you'll have loads of fun. Throw a few Molotovs around, blow everything to smithereens, and torch everything to cinders. Only then will you truly appreciate what Far Cry 2 is all about.


Score: 7/10

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